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TFT Sparring Gloves Information - TFT Scout

Sparring Gloves

Description

+10% Critical Strike Chance
+10% Dodge Chance



Recipes - Turns Into

This item can be combined with the following to create new items:




+

Spatula

It must do something...

=

Berserker's Axe

The wearer is also a Berserker.

[Unique - Only One Per Champion]

The wearer is also a Berserker.

[Unique - Only One Per Champion]



+

Spatula

It must do something...

=

Dark Star's Heart

The wearer gains the Dark Star trait.

[Unique - Only One Per Champion]

The wearer gains the Dark Star trait.

[Unique - Only One Per Champion]



+

Tear of the Goddess

+15 Mana

=

Hand Of Justice

At the beginning of each planning phase, the wearer gains one of the following:
  • Basic attacks and spells deal +50% Damage
  • Basic attacks heal 50 Health on-hit
  • At the beginning of each planning phase, the wearer gains one of the following:

  • Basic attacks and spells deal +50% Damage
  • Basic attacks heal 50 Health on-hit


  • +

    B. F. Sword

    +15 Attack Damage

    =

    Infinity Edge

    Grants +15% Critical Strike Damage.

    Grants +15% Critical Strike Damage.



    +

    Needlessly Large Rod

    +20% Spell Power

    =

    Jeweled Gauntlet

    Your spells can inflict critical hits.

    [Unique - Only One Per Champion]

    Your spells can inflict critical hits.

    [Unique - Only One Per Champion]



    +

    Recurve Bow

    +15% Attack Speed

    =

    Last Whisper

    When the wearer inflicts a critical hit, the target's Armor is reduced by 75% for 3 seconds. This effect does not stack.

    [Unique - Only One Per Champion]

    When the wearer inflicts a critical hit, the target's Armor is reduced by 75% for 3 seconds. This effect does not stack.

    [Unique - Only One Per Champion]



    +

    Negatron Cloak

    +25 Magic Resist

    =

    Quicksilver

    The wearer is immune to crowd control for the first 15 seconds of combat.

    [Unique - Only One Per Champion]

    The wearer is immune to crowd control for the first 15 seconds of combat.

    [Unique - Only One Per Champion]



    +

    Chain Vest

    +25 Armor

    =

    Shroud of Stillness

    When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 20% until they cast.

    [Unique - Only One Per Champion]

    When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 20% until they cast.

    [Unique - Only One Per Champion]



    +

    Sparring Gloves

    +10% Critical Strike Chance
    +10% Dodge Chance

    =

    Thief's Gloves

    At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

    [Consumes Three Item Slots]

    At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

    [Consumes Three Item Slots]



    +

    Giant's Belt

    +200 Health

    =

    Trap Claw

    Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.

    Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.