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TFT Cheat Sheet of Items and Champions - TFT Scout
Blade of the Ruined King
The wearer is also a Blademaster.
[Unique - Only One Per Champion]
Blade of the Ruined King
The wearer gains the Blademaster trait.
[Unique - Only One Per Champion]
Bloodthirster
Basic Attacks heal the wearer for 35% of the damage dealt.
Bramble Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100/140/200 magic damage to all nearby enemies (once every 2.5 seconds).
Celestial Orb
The wearer gains the Celestial trait.
[Unique - Only One Per Champion]
Chalice of Favor
When the wearer casts a spell, restores 15 mana to allies within 2 hexes (including themself).
Dark Star's Heart
The wearer gains the Dark Star trait.
[Unique - Only One Per Champion]
Deathblade
Contributing to a kill grants +15 Attack Damage for the remainder of combat.
This effect can stack any number of times (starting at 1).
Demolitionist's Charge
The wearer gains the Demolitionist trait.
[Unique - Only One Per Champion]
Dragon's Claw
Reduces incoming magic damage by 50%.
Force of Nature
Wearer's team gains +1 maximum team size.
Frozen Heart
Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
Frozen Mallet
The wearer is also Glacial.
[Unique - Only One Per Champion]
Giant Slayer
The wearer's Basic Attacks deal an additional 15% of the target's current Health as physical damage.
Guardian Angel
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Guinsoo's Rageblade
Basic Attacks grant +15% bonus Attack Speed for the rest of combat.
This effect can stack any number of times.
Hand Of Justice
At the beginning of each planning phase, the wearer gains one of the following:
Basic attacks and spells deal +50% Damage
Basic attacks heal 50 Health on-hit
Hextech Gunblade
Basic Attacks and spells heal the wearer for 25% of the damage dealt.
Inferno's Cinder
The wearer is also an Inferno.
[Unique - Only One Per Champion]
Infiltrator's Talons
The wearer gains the Infiltrator trait.
[Unique - Only One Per Champion]
Infinity Edge
Grants +15% Critical Strike Damage.
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 25% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 50% of their max Mana.
Jeweled Gauntlet
Your spells can inflict critical hits.
[Unique - Only One Per Champion]
Last Whisper
When the wearer inflicts a critical hit, the target's Armor is reduced by 75% for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion]
Locket of the Iron Solari
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 250/275/300 damage for 8 seconds.
Luden's Echo
When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 120/160/200 magic damage.
Mages Cap
The wearer is also a Mage.
[Unique - Only One Per Champion]
Morellonomicon
When the wearer deals damage with their spell, they burn the target, dealing 10% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 1.8% for the duration of the burn.
[Unique - Only One Per Champion]
Protector's Chestguard
The wearer gains the Protector trait.
[Unique - Only One Per Champion]
Quicksilver
The wearer is immune to crowd control for the first 15 seconds of combat.
[Unique - Only One Per Champion]
Rabadon's Deathcap
Grants +40% Spell Power Amplification.
(All sources of Spell Power are 40% more effective)
Rapid Firecannon
Gain 30% Attack Range.
Rebel Medal
The wearer gains the Rebel trait.
[Unique - Only One Per Champion]
Red Buff
Wearer's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 100% for the duration of the burn.
[Unique - Only One Per Champion]
Redemption
When the wearer dies, allies are healed for 800 Health.
Runaan's Hurricane
Basic Attacks fire a bolt at another nearby enemy, 60% of the wearer's Attack Damage and applying on-hit effects.
Seraph's Embrace
After casting their spell, the wearer gains 30 Mana.
Shroud of Stillness
When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 20% until they cast.
[Unique - Only One Per Champion]
Spear of Shojin
After casting their spell, the wearer's Basic Attacks restore 15% of their max Mana on-hit.
Star Guardian's Charm
The wearer gains the Star Guardian trait.
[Unique - Only One Per Champion]
Statikk Shiv
Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.
Sword Breaker
The wearer's Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from making Basic Attacks.
Talisman of Light
The wearer is also Light.
[Unique - Only One Per Champion]
Thief's Gloves
At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.
[Consumes Three Item Slots]
Titan's Resolve
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Trap Claw
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
Warden's Mail
The wearer is also a Warden.
[Unique - Only One Per Champion]
Warmog's Armor
The wearer regenerates 5% of their missing Health, but not more than 150, per second.
Youmuu's Ghostblade
The wearer is also an Assassin.
[Unique - Only One Per Champion]
Zeke's Herald
When combat begins, the wearer and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Unique - Only One Per Champion]
Zz'Rot Portal
When the wearer dies, a Construct with 1000/2000/3000 Health arises to continue the fight.
The TFT cheat sheet is used to quickly navigate to certain items and to help build a powerful team comp. For the item cheat sheet, just select either one or two base items to see what they create when combined. Or, select a combined item to see what items are used to make up the combination. For a full list of the TFT items head over to the Items page.
For the champion cheat sheet, select your first champion to see which other champions have similar synergies. Keep adding champions when obtained to figure out what synergy bonuses you should go for and what bonuses you currently have. For a full table of the TFT champions and a list of their traits head over to the Champions page.