(3) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.
The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.
When the Super-Mech dies the Pilots are ejected, granted 25 Mana, and continue to fight.
Innate: At the start of combat, Infiltrators immediately move to the enemy's backline.
Infiltrators gain Attack Speed for 6 seconds at the start of combat.